Quick Start Guide

Welcome to the Quick Start Guide! The aim is to help you get a grip on A'Tuin.

Before you start...

Here you can find a tutorial for A'Tuin

Tutorial
Informations

This interpreter takes its instructions and draw a picture built from it. Use these instructions to move vertically or horizontally a virtual cursor. If the cursor is down each move leaves a mark, if moving in position high nothing is written. The instructions also allow the cursor to turn counterclockwise by a given angle in degrees.

Install on windows

Just execute 'build\deploy\bundles\ATuin-1.0.exe'

install

The program will be installed in: C:\Users\Username\AppData\Local\ATuin

Use .jar

If you want to run the .jar, just go to 'build/dist', then run the following command:

java -jar ATuin.jar

First program

Let's try our first program, put the following text in the code editor:

start
   def s(a, b, s, e) {
      start
         if (s < e) {
            start
               a := a + b;
               s := s + 1;
               forward a;
               turn 90;
               call s(a,  b, s, e);
            end
         }
      end
   }
   forward 0-25;
   down;
   call s(50, 5, 0, 120);
end

Then run the program (Run>Run); this code will draw:

picture
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